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 makes you appear cold in thermal visionmwo ecm mechs  This list only includes Mechs available for C-Bills

There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. It literally never worth it to try an ecm mech for a brawl. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Learn all about hard points,. Maybe my mind was playing illusions again or the drugs were just too strong. there will be a real need for more BAP on mechs. Standard button for Stealth Armor is M. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. I am a huge fan of the Assassin, but it does play like a light mech. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. ECM only (no skills) on your mech: Enemy range for you is reduced. Hmm decisions, decisions. The ECM/masc Phoenix hawk is probably the best medium in the game. No longer partially counters ECM. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. Its a fun build. MWO Tier Lists, Guides, Builds, and More. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. Also, very few people really know or bother with switching ECM to counter anyway :D. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. None of the mechs have jump jets. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). a user. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. IS: One Wolverine and Zeus Skokomish Hero. . ECM / MRM / Light PPCs for middle range combat. Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). In most roles the Annihilator will. It also can counter ECM at close range. Clan: ACH with 6 LMG and 3 HML. at least in QP. . I care not as to how one does game-play or skill, it makes no difference. slots will now turn red when over, as tonnage does. This is especially apparent in CW, where ECM Heavy is basically non-existent in IS drops. Otherwise remains the same. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. There's also the c/bap and tc mk 1-7 computers to worry about. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. Back to top #3 Mcgral18. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. The hero Quickdraw is possible the best MRM mech, it has crazy quirks. With a proper heat profile, you will disapate heat slowly on cold maps. HERE IS THE LINK WHERE THIS INFORMATION CAN BE FOUND, AS WELL AS MORE. Whether you need help with entry level mech builds, would. ). pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. Preferably one that doesn't suck balls and move like a freight train. MechSpecs is a community for every level of MechWarrior Online fan. Especially in the larger CW maps. (as long as both are in the 200 meter radius) its safer to assume. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. 84%] - View) Percentage of vote: 5. " Simplified, yes, but still a good description. ECM Disrupt stops enemy mechs from getting the little red dorito over you. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. The PPC can be replaced for a Large Pulse. The advantage would be that players can drive the mech they want to drive with or without ECM. Annhilator Mean Baby can do MRM120. This is face time mechs like the Catapult can't afford. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. Adv. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. #2. tons) are very versatile, the workhorses of most armies. MWO - CryEngine Variables values set by. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. 1) Add only one of the following quirks into CT of the mech:-2. 86%. 4 Streak-6 (min. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. Edited by El Bandito, 17 September 2014 - 08:45 PM. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. I mostly use my Viper "Medusa" for this role. Edited by Egomane,. Competitive Mech Buying Guide. Started by GoldenArbiter, Jan 27 2013 07:23 PM. No longer partially counters ECM. smurfy-net. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. They help and as long as there isn't a lot of enemy ECM are pretty effective. Two heavie. JM6-A Dual Gauss. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. Most missile mechs do have lasers and/or bal hard points. 624 posts Posted 08 May 2014 - 12:50 AM. Test it with a pal in training room and you will see. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. Please dont give ecm to mechs with 2 or more rocket slots. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. It has. 3) Mad Cat MKII-B. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. I don't know if there is a "best" Mech for ECM, but there are decent choices. 4) Bushwacker-P2. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. The Clans have ripped a page from the. A uav or two will counter ecm lights easily enough even without any points into aux tree. Kitfox Purifier. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Stealth armor and OP machine gun lights. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. You don't really get much better or effective than that. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. 4LPPCs, stealth and heat sinks. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. (ECM blocks the Narc effect on other protected mechs. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. In this list there are no Mechs available only for MechWarrior Credits. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. Sensor Module: +15% detection. Its a very solid mech that can put out good numbers and is going to be generally useful. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). Posted 05 December 2012 - 03:17 PM. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. I think the 1b would have been a better choice. 5 tons and occupies 2 critical slots. 222. Any thoughts? Back to top #2 Carrioncrows. Giving it to mechs with more energy slots is better and more balanced in my opinion. I think all the ECM mechs have their strengths/weakness. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. 14%]). A great LRM boat. Based on the feedback,. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. MechWarrior Online. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. clicking armor arrows now selects the text input to better indicate that armor can be typed in. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. Before ECM, MWO is all about rush tactics and LRMs. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. best dedicated LRM mech in the game. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. Seismic, yes, you still show on that. )". 5 heat/s while active. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. MWO can not target any enemy mechs "hidden" by the ECM AOE. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. . Highlander. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. why not have all mech do the same damage no matter what they have quiped. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. Otherwise remains the same. Pir 1 and the laser options are still good. My current statistically best medium is a 6 MPL Nova. It also will cancel one enemy mech ECM within 150m. Started by zortesh. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. smurfy-net. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. it depends. We're getting 2 more ecm mechs. The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. (I can't find the reference on it, but I remember reading it quite clearly as described above. - BAP will only counter 1 enemy ECM 'Mech within its range - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Started by fastspec2, Jul 21 2015 05:19 PM. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. . In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. Split Ecm Mechs Evenly Between Teams. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. Edited by. That being said, the two classes I find the most difficult are lights and assaults. Laservomit (BLC) new! LE300. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. Description. Its more of the mobile/supportive peaker. . 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. He is slow to target, but can be targeted. DFA - Death From Above; A form of attack whereby one 'Mech uses. Using the Cyclops doesn't make much sense imo, as it already lacks. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. Detect Ecm Mechs At 400M? Started by TheArcher, Nov 29 2017 01:49 PM Question. 3) Other symbols Target This enemy mech is marked by TAG from a team. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. Now, there is very few rushing and players are playing much more tactically, concealing. It was more varied and interesting,. Active Probes can not counter your ECM while stealth is active. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. So much more complexity than "meet in the middle and. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). The line gets stretched from other mechs getting ahead of them selves. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. MechSpecs is a community for every level of MechWarrior Online fan. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. " Simplified, yes, but still a good description. 1ncehost • 2 yr. Opposed to 90% of players who use default settings and see about 400 meters thanks to. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. Something in the line of 8 tons and 8 slots. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. Other light mechs are useless against these 2 ecm mechs. Plus, ECM. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. Even stacking velocity and mech quirks they are still one of the slowest things in the game. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. The best way to support somebody is to kill the enemy who is shooting at them. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. Thunderbolt. Raven or Cicada. If you're escorting light 'mechs, you're the heavy hitter. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. what they said hellbringer is the best ECM capable. Other BAP features gets overridden by the active ECM. The game's balance aims towards that all mechs can have the same impact on a match. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). LCT-1E 20 tons - 6SL. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Member. technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. Learn all about hard points, up. Also. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. Theory is really nice on paper. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. BAP/ASM/ECM/NSS BAP: +15% detection. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Member. Or the other alternative would be make all the assaults and. HAHA! Good post. So the goal is to create a counter to light ECM mechs. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. ). Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. fast locks, also against ecm mechs a probe and tag. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. Mechs that do ballistics well. It doesn't actually reduce sensor ranges. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. Also allow Beagle to get a detailed readout of a. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. No. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. Light 'Mechs are those that weigh between 20 and 35 tons. Ecm Mech. . Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. Arctic Cheetah: Well, it's my favourite 'Mech. Maybe the plan is to wait until clans? According to Sarna. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. It require line of sight to detect enemy unit. . ECM, or Electronic CounterMeasures works to impair enemy sensors by. BAP can also detect ANY mech within 120m regardless of its stealth bonus. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. 5% Heat, or +2. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. A good old Hellbringer Laser Vomit build fits the bill very nicely. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. Assassins dominate all other mechs at 40 tons. Victor Dragonslayer and Basilisk are pretty damn solid. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. 84%] - View) Percentage of vote: 5. tons) are very versatile, the workhorses of most armies. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. is faster, and it's payload and firepower aren't bad, even with ECM. NARC and PPC hits disable stealth armour. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. No mech causes quite the nuisance in long-ranged drops as. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. Urbanmech K9 with 5 MPL. Sensor Module: +15% detection. list of ecm mechs? started by xeven, apr 13 2013. They cannot fire LRMs at an ECM equipped target (edit: without any semblance of accuracy. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. To be honest, I. 3) Reduce the radar range of ECM. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. 14 August 2013 - 06:47 PM. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. Which means bigger guns, more ammo or more equipment. 84%. Its just been one and its been happening for awhile it seems. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. . Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. Versatile medium mech with decent tankiness. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. To use the Active Probe is simple; simply have it. Archer is also OK, but you need to buy the real cash hero to get the ECM variant. MechWarrior Online. MWO ECM is the closest thing there was to that. Not sure what to go for in the ECM mech line up. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. Rage; 2,949. WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats,. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Should probably not buy this if you ever plan on buying MC, since the K9 starter back is good value for money. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. BTW I killed another K2 gausscat just last match. its like a blood asp b but at 75 tons. We definitely need more ECM ‘Mech's in Faction Play. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. smurfy-net. Essentially it boosts radar coverage, locking and scan strength. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. Giving it to mechs with more energy slots is better and more balanced in my opinion.